
Zeraora Overview
Zeraora Stats, CP, and Moves
| Zeraora | |
|---|---|
![]() ![]() | |
| Shiny Availability | ❌ |
| Type | ![]() Electric |
| Resistances | ![]() ![]() Electric, Flying, Steel |
| Base Stats | Attack: 257 / Defense: 177 / HP: 204 |
| Max CP | 3,865 (Level 50) |
| Fast Moves | Volt Switch, Spark |
| Charged Moves | Plasma Fists, Wild Charge, Thunder Punch, Discharge |
| Second Charged Move Unlock | 100,000 Stardust + 100 Candy |
| Buddy Distance | 20 km per Candy |
Zeraora is the first Mythical Electric-type Pokémon introduced in the Pokémon Ultra Sun and Ultra Moon games.
According to its Pokédex entries, Zeraora moves with lightning-fast speed and attacks using high-voltage claws. It is also the only Pokémon capable of learning its signature move, Plasma Fists.
Mega Zeraora


Mega Zeraora has not yet been introduced to Pokémon GO, but its expected stats are as follows.
- Max CP (Level 50) : 5,486
- Base Stats : Atk 361 / Def 180 / HP 204
Based purely on its main-series base stats, Mega Zeraora would become the strongest Electric-type Pokémon in Pokémon GO. However, as seen with Mega Mewtwo, Niantic may rebalance its stats before its official release.
How to Get Zeraora?
‘GO FEST 2026 : A Thunderous Discovery’ Special Research
Zeraora makes its Pokémon GO debut through a free Special Research available to all Trainers during Pokémon GO Fest 2026: Global.
Like previous Mythical Pokémon such as Diancie and Volcanion, Zeraora will likely become available again through another Special Research for all players in the future. However, based on past releases, this may take over a year.
Judging by recent release patterns, Shiny Zeraora is also expected to remain unavailable for quite some time before eventually being released through a paid event.
Zeraora Moves
Plasma Fists Move Stats

| Category | PvE | PvP |
|---|---|---|
| Type | Electric | |
| Power | 135 | 60 |
| Energy | 50 | 35 |
| Duration | 3.5 s | – |
Zeraora’s signature move, Plasma Fists, is an Electric-type Charged Attack that excels in both raids and Trainer Battles.
In raids, it ranks among the top-tier Charged Moves, comparable to Rayquaza’s Dragon Ascent in overall performance. In Trainer Battles, its efficiency is on par with outstanding moves such as Weather Ball and Sacred Sword.
Plasma Fists is the defining move of Zeraora, and it can be learned without using an Elite Charged TM. Since it is central to Zeraora’s performance in every game mode, you should make sure your Zeraora learns it.
Best Moveset
| Fast Move | Charged Move |
|---|---|
| Spark | Plasma Fists + Wild Charge |
The reason Spark is recommended over Volt Switch is explained below.
Fast Move Comparison: Spark vs. Volt Switch
Under normal circumstances, Volt Switch is indeed stronger than Spark, so many players may naturally choose it.
However, Spark is the better choice in most raid situations for the following reasons.
- The DPS difference between Spark and Volt Switch is relatively small under normal conditions.
- When Party Power is active, the performance gap becomes much larger. In fact, Volt Switch + Plasma Fists performs worse than Spark + Wild Charge in Party Play.
- Considering Zeraora’s relatively low Defense stat (177), Spark’s shorter animation and lower cooldown make dodging much easier, resulting in better real-world performance during raids.
Zeraora Raid Performance
DPS Ranking
* Exclusive move (not currently obtainable with an Elite Charged TM).
| Rank | Pokémon | Moveset | DPS (%) |
|---|---|---|---|
| 1 | Regieleki | Lock-On + Thunder cage* | 100% |
| 2 | Zeraora | Volt Switch + Plasma Fists | 96% |
| 3 | Xurkitree | Thunder Shock + Discharge | 95% |
| 4 | Zeraora | Spark + Plasma Fists | 95% |
| 5 | Zekrom | Charge Beam + Fusion Bolt* | 88% |
| 6 | Zeraora | Volt Switch + Wild Charge | 82% |
| 7 | Zeraora | Spark + Wild Charge | 80% |
The table below shows the Party Power (4-player) DPS rankings, highlighting just how poorly Volt Switch scales in coordinated team play.
Party Power DPS Ranking
| Rank | Pokémon | Moveset | DPS (%) |
|---|---|---|---|
| 1 | Regieleki | Lock-On + Thunder cage* | 100% |
| 2 | Zeraora | Spark + Plasma Fists | 90% |
| 3 | Zekrom | Charge Beam + Fusion Bolt* | 79% |
| 4 | Xurkitree | Thunder Shock + Discharge | 75% |
| 5 | Zeraora | Spark + Wild Charge | 73% |
| 6 | Zeraora | Volt Switch + Plasma Fists | 65% |
Under normal conditions, the DPS difference between Spark and Volt Switch is only around 1%. However, once Party Power is active, the 2× Charged Move damage bonus has a massive impact, making the slower cooldown of Volt Switch significantly less effective.
In a 4-player Party Play scenario, Spark + Plasma Fists outperforms Volt Switch + Plasma Fists by approximately 25%, making Spark the clear and overwhelmingly superior Fast Move for raid battles.
Zeraora PvP Analysis

Zeraora’s 100% IV CP at Level 15 is 1,465, allowing it to participate in the Great League, Ultra League, and Master League. However, it faces several major drawbacks.
- Glass Cannon StatsZeraora has extremely high Attack but relatively poor Defense. At the Great League CP cap, its effective Attack stat reaches approximately 135–140, which is even higher than Dragonite’s. This gives Zeraora an advantage in winning Charge Move Priority (CMP) ties, but it also makes it noticeably frail.
- Electric-Type Coverage OnlyIronically, all of Zeraora’s available PvP moves—Volt Switch, Plasma Fists, and Wild Charge—are among the strongest Electric-type moves in Trainer Battles. The problem is that they are all Electric-type attacks. As a result, Zeraora is completely helpless against Ground-type Pokémon..
This second weakness is by far the more significant issue. Ground-types are one of the main reasons Electric-type Pokémon struggle in today’s PvP meta.
Since Lickilicky became increasingly common, Pokémon capable of checking it—such as Quagsire, Clodsire, Galarian Stunfisk, Swampert, Seismitoad, Gastrodon, and Alolan Marowak—have also become extremely popular. Because many of these Pokémon are Ground-types, they naturally wall Zeraora, making it difficult to find favorable matchups.
The situation is similar in both the Ultra League and Master League. In particular, Master League has become increasingly dominated by Pokémon exceeding 4,000 CP, making it difficult for Zeraora to compete effectively.









